Thursday, March 25, 2010

INSANITY II next Alpha available








INSANITY II ALPHA.02 is good to go!


There's a wee bit more game there for your enjoyment. You can now see more of CHIMERA and solve another puzzle. I've been checking out screenies for the new Dead Space 2 and it's looking pretty good. Man, wish I could be working on a game like that.

Wednesday, March 24, 2010

The Arnolfini Processor

Some people are complaining they don't understand how to solve this puzzle.



As you can see in the first pic (far left) this is a clue as to how to decipher the painting's secret clue.

'The Insanity II' is a more intellectual game than the first one. I'm aware that many people will struggle to figure out the puzzles which is why I'll include a walkthrough YouTube video with it's release (with money-making ad's on the page of course bwahahahaaaaa!)

For your information, the Arnolfini Portrait is a *real* picture by the way :-) And is historically known for having many hidden meanings- read about it out on Wikipedia

The demo will be updated shortly with a couple of extra sections. I'll let you guys know when it's out.

Friday, March 12, 2010

THE OFFICIAL 'INSANITY II' DEMO BABEEEE!!!


How's it going peeps? Long time no see and all that, but you can bet your ass I've been working hard on the sequel to 'THE INSANITY' and here's your proof. I did want to post this in NG Alpha's but unfortunately it's already over their 1mg limit.

'THE INSANITY II' Alpha 0.1

Featured in this demo is approx.1/3 of the up-and-coming game.

You can:

*Read a little more about the history of the Doctor and the character you play in the game.

*Solve 1 major puzzle.

*Encounter 'CHIMERA'- one of the doctors wolf-like creations+ a hybrid vivisect version of one of your team-mates.

*See roughly 15 pieces of background art.

*See the almost-finished intro.


Enjoy!


Sunday, January 24, 2010

Championship Manager 03/04






Championship Manager 03/04 - 1DVD
Requirements: No special requirements

Tuesday, December 29, 2009

INSANITY 2 pics

A few work-in-progress screenies for the new installment of the series.





Still require a bit of touching-up (ooh matron!) before they can be used for the game.

Wednesday, December 9, 2009

THE INSANITY 2

Frickin' Tekken 6 online is sucking up a loooot of my time. EVILKRIS_1977 if you see me on there. Playing as Eddy I'm currently 126th (W 906 L 503) in the world online battle rankings, not bad for a dude some might say is past his best gaming years! Come on all ye challengers!

Er.. and for anyone interested in my work:
'THE INSANITY II' is in the works, I'll have some snapshots up on the blog sometime later in the week. I've examined a lot of feedback from players of the original and decided to make a few altercations to the in-game mechanics. The battle system is kaput- some folks said it was 'original' but not very enjoyable and *shockingly* actually killed the games suspense.
Replacing that will be more action QTE-esque cutscenes and subgames, though none as tricky as 'The Machine'- which seemed overly challenging and clearly pissed off a lot of players.
Picture a mouse-mashing scene that will require you to crawl through a vent with one of the vivisects in hot pursuit, get caught and there will be a nasty, delectable death to come. The protagonist in this one is much more apparent- I've already designed the 3d mesh and you will see his appearance throughout the game.

The game will continue the tradition of ambushing any quiet moments where the player thinks it's safe to have a break. Also, in some cases you'll die by walking into the wrong place, using the wrong item or lingering too long, you'll need to think carefully and keep your wits about you at all times. Also, the puzzles will be trickier and more 'intellectual'. The blood and gore are all there but the story is the main chiller.
Originally I entertained that the game would take place in a lighthouse. This seemed like a good idea but I realised it would be impractical for storytelling purposes.
So, where is it being set now? An abandoned asylum..


More later...