Thursday, February 24, 2011

Preview: Okamiden

Hello, and sorry for the long wait between posts! It's not that I don't have any ideas, but more like I have so many different things I could write about that it's difficult to choose! (that and I'm still getting used to juggling my time so I can fit everything I want to do into a day!)



Today I'm going to talk about Ōkamiden: Chiisaki Taiyou 大神伝〜小さき太陽〜 for the NDS. While not exactly a preview, as I've played a substantial amount of the Japanese version which my mom so kindly picked up for me when she was in Japan, since the game won't be out in English until March 31st in AU (March 15th for US residents), I'll just stick to some spoiler-free general impressions for now.
European cover from the Okamiden Wiki page

Okamiden is a sequel to the stellar action-adventure PS2 game Okami, which was later ported to the Wii. Okami was hailed by fans and critics for it's artistic cell-shaded graphics and innovative controls, which had players using the god Amaterasu (in wolf form)'s "celestial brush" to preform actions. The game, however, was a commercial flop worldwide, but maintains a cult status today. 

Having played Okami when it was first released in 2006, I was pleasantly surprised to hear there would be a sequel for the DS coming out towards the end of 2010 in Japan. With the original studio behind the game now gone, however, is it possible for Okamiden to live up to its predecessor? 

Fans of Okami will be more than pleased, I believe, to play Okamiden on the DS, which makes drawing with the celestial brush to execute commands very intuitive. The graphics are in the same style as Okami, and most of the areas are taken almost directly from the old game, with a few simplifications to make them work for the DS. Some might find this tedious, but so far I have enjoyed having a nostalgic romp through the world of Okami once again.
Those new to the series, however, might be alienated from the game. I would be very interested to see how newcomers find it, and whether or not they feel their enjoyment of the game was hindered by their not having played the original (there is a recap sequence at the beginning of the game to get everyone to the same place story-wise).

An in-game screenshot (source)

While Okamiden has everything I loved about Okami, playing it on the small DS screen with limited graphics makes me wish the developers had gone the extra mile to make a luscious HD PS3 version instead. Think of the potential! The rail camera can also very frustrating at times, but I believe it was a necessity due to the game being for the DS.

The one major change for Okamiden has been the addition of a second character, who you control to solve puzzles with Chibiterasu (or mini-Amaterasu, the protagonist of the game). This makes for some different puzzles then the first game, and I was surprised to find that there is more than one character who teams up with Okami during the course of the game, and it is all incorporated into the storyline. I don't want to give any plot spoilers, but I was surprised and delighted to see how the gameplay changed slightly with the different characters.

The story so far has been fun, and is filled with old and new characters to keep things interesting. The constant references to Japanese culture in the enemies, gods, and the story itself (which was adapted from the Kojiki) really make the game a unique experience, and should thrill anyone who is interested in Japan. I can't say anything more about the story right now, but I will give a follow-up with overall impressions when I finish the game!

All in all, I'd say Okamiden is a must for any fans of Okami. It's probably one of the best-implemented action adventure games for the DS, so even non-fans should check it out (and look into playing Okami, as well!). Unfortunately, just as Okami came out at the end of the PS2's life and was inevitably overshadowed by PS3 hype, Okamiden's English release will coincide with the release of the 3DS in March. Here's hoping it gets the attention it deserves.

4/5 stars (preview rating)

Tuesday, February 15, 2011

JAPAN: Arcades++

Darius Burst-
Sort of space fish themed shooter. Uses two screens. Hmm, not much to say about this one, to be honest I didn't play it more than once.





















Lords of Vermillion 2.
An arcade style collectible card game. Looks kind of like a Japanese WOW from the outset. Great graphics and sound. Even though I can speak and read Japanese ok these games are kind of beyond me. They're quite popular machines though. Again, goes with the Japanese trend of keeping people down playing for hours and hours down the game center.
















Electronic Darts.
Now we're talking. Me and a buddy must've spent every evening in 2008 playing these little suckers in the darts bar over here. If I was ever asked to choose a Japanese product abroad I felt would make me a million quid exported it would probably be Japanese electronic darts. Why?
These are so much fun, the boards are made of pins that pick up with extreme accuracy where your darts land. Everything is done via the computer- no more writing on a chalkboard and arguing with your mates about your bad sums, these babies take care of all of it for you. You can choose from about a zillion different darts games and their variations, Count Up, Cricket, even some unique ones like MyLand (or was it MyCountry), where the winner is the one who gets the most Japanese prefectures (represented by numbers) converted to his colour.

Personalise your darts in the shop. Customise your flights, use thin shafts or heavy shafts (not a sexual pun), etc. Plus you can always buy a beer and play doubles with a couple of nice chicks you meet there too.
Another cool thing is, like most arcade machines in Japan these days, you can link up to a national network and play against people anywhere else in Japan. So even when you're alone in the bar, you can still play with real people.


Saturday, February 12, 2011

Infiniti G-Sedan 2011

2011 Infiniti G-Sedan
(2.5L V6 7-speed Automatic)


Design/Fit and Finish
The Infiniti G25's 2011 pleasantly familiar exterior combines with modern details that seem appropriate for a vehicle that touts its high-tech credentials. Wraparound headlights and a contoured grille are Infiniti hallmarks, as are the muscular bulges on the hood. Inside the cabin, the design is slightly more subdued and austere. The rounded dash and a good portion of other surfaces in the cabin are soft to the touch and well grained. Elements are tightly fitted and devoid of squeaks and creaks.


Who should consider this vehicle
Unless power and performance are primary concerns for your luxury sport sedan decision, the 2011 Infiniti G25 is an excellent choice. There's more than enough power for the average driver, in a well-mannered package. Plus, buyers can save some cash up front, as well as down the road in fuel economy compared to the Infiniti G37.


The venerable BMW 3 Series is still the leader in this segment of sporting luxury sedans, yet the Infiniti G25 is worth serious consideration, much like the Audi A4 2.0T with its 211-hp, turbocharged four-cylinder engine — a car with which this Infiniti has much in common, from its power to its price. On the more luxurious side of the spectrum, the Hyundai Genesis, Lexus IS and Mercedes-Benz C-Class could be of interest, but most of these can't compete with the Infiniti's driver engagement or its agreeable bottom line.

Performance
Powering the 2011 Infiniti G25 is a 2.5-liter V6 that produces 218 hp and 187 pound-feet of torque. A seven-speed automatic is the only transmission offered, but buyers can choose rear- or all-wheel drive.

In Edmunds testing, our rear-wheel-drive G25 accelerates from a standstill to 60 mph in 8.0 seconds. While this is 2.6 seconds slower than the more powerful G37 (something like a light-year in sport-sedan time), the G25 nevertheless doesn't feel weak by comparison. The 2.5-liter V6 has an energetic character and revs quickly, even as it offers a smoother feel than the 3.7-liter V6.


Thursday, February 10, 2011

Mazda5 2011


The all-new Mazda5 is fitted with a newly-developed 2.0-litre DISI1 petrol engine equipped with i-stop, and a six-speed manual transmission with gear ratios specific to this version. This new direct-injection petrol offers linear and smooth performance characteristics and is fun to drive. It is also one of the most frugal and clean C-MAVs on the market, achieving approximately 15 percent reduction in CO2 emissions compared to the 2.0-litre petrol it replaces. The gasoline line-up features a 1.8-litre engine with a six-speed manual transmission as well.
The all-new 2011 Mazda5 will go on sale in Europe this fall.


Sunday, February 6, 2011

JAPAN: Arcades




Taito Station- One of the bigger game centers where I live. 5 floors. Got every type of game under the sun here; UFO Catcher's (claw crane machines), photo-booth Purikura (obviously more popular with the ladies), Retro Classics coin-ops(Final Fight, Super Mario,
etc), Guitar Hero-type games, RPG card-based games, Gun games, coin challenge games, man, just anything and everything, some of which I'll go more into detail below.


(Free candyfloss on the door at weekends)

This place obviously also has a TON of the latest games and their linked units, some of which you'll never see abroad. Competitions are held here and you can be quite the local hero if you win a Super Street Fighter 4 tournament. Some players are fiercely good though, as you'd expect this being the gaming hub of the world- so don't bank on ever winning unless you spend most of your life practicing online.
The place is totally packed out all the time, nothing like mild UK arcades.





Metal Gear Arcade-


New on the scene Metal Gear Arcade utilises some of the cool 3d technology we've been seeing everywhere these days- you wear the specs while you play, just like at the movies. This really adds to the gameplay. The game is kind of just an amalgamation of MGO elements and even features the same maps. You buy credits with real money, play missions or do vs online or neighbour link-up. The more money you throw in the better and longer levels you can play. You can customise your character just like MGO but you need to register to do it. Not sure if you've actually buy a card (like some games) or you just choose a unique number on the machine, but anyway once you've got your character saved you can level up and get on the national rankings system.
First impression- nothing like other gun games. The gun controller is very sophisticated and has about a dozen different buttons and switches, along with a PS3 thumb-stick that governs movement. Although I do love MGO the arcade version is hard to get to grips with at first, and the amount of controls are simply overwhelming. That being said I've been trying to persevere with this one and I'm starting to see it's brilliance. The coolest thing about the game is clearly the 3D, which in combination with putting it on first-person mode amps the intensity up big time. The screen moves with your head too, a sweet little control method, this game brings you closer to being in a real war than any other FPS I've played.
Negatives-I think Konami are really throwing the challenge out there for casual arcade gamers to invest a lot of time and money in this game and frankly I'm not sure it's going to hit off with anyone except for hardcore MGO guys like myself. The staggering amount of info you have to get through just to get into the game first time takes some perseverance indeed.
That being said sometimes these things take time to warm up, and besides the trend over here for Japanese gamers these days is moving towards arcade games that you're never done with after 5 minutes. I wonder if Konami aren't killing off their audience with the excessively complex cabinet, but either way I'm not quite done with this one yet, I sense that it's going to pick up in popularity once people start giving it a chance.

Wednesday, February 2, 2011

2011 Subaru Forester gets web debut

09 forester 1288123461 450x246 2011 Subaru Forester gets web debut

Subaru has released official details on what we will be seeing in the 2011 Forester. The company hadpreviously announced that the new 2.5-liter boxer four-cylinder engine will find its way under the CUV’s hood, as will the same turbocharged 2.5-liter four-cylinder found in the current XT. Speaking of the XT, Subaru will now offer the range-topping Forester in XT Premium and XT Touring guises, with Touring trim replacing Limited as the top of the line. That brings along goodies like self-adjusting HID headlights, dual-zone climate control and a backup camera.

Meanwhile, Subaru has packed in a few more goodies on nearly every trim level. Bluetooth hands-free calling and a one-touch up/down driver’s window comes standard on every Forester with the exception of the very base model. In addition, it looks like both the 2.5X Premium and 2.5XT Premium will boast a new audio system complete with six speakers, USB and AUX inputs, as well as iPod and Satellite radio capability. Hit the jump for the full list of changes.

Subaru bringing handful of WRXs to SEMA


prn24 subaru tommi makinen 1yhigh 450x280 Subaru bringing handful of WRXs to SEMA

At this year’s SEMA show, Subaru will be showing off its latest crop of Genuine and Performance Tuning parts, as well as the newly refreshed 2011 Impreza WRX and WRX STI. Six show cars will be on display, including Tommi Makinen’s record-breaking WRX STI that lapped the Nürburgring in just 7:55:00 (pictured).
In addition to Makinen’s STI, Travis Pastrana’s New Year’s Eve jump car will be showcased, as well as some Imprezas tuned by the folks at Get More Gs, Kicker Audio and K&N Performance. Subaru’s national accessory manager, Charlie Fishman, says that the automaker “is having a record year for Subaru Genuine Parts and SPT accessory sales,” thanks in part to the introduction of the new WRX and WRX STI. For the full details, follow the jump for Subaru’s press blast.

Subaru Impreza Design Concept has us hating on current model


impreza concept 630 450x265 Subaru Impreza Design Concept has us hating on current model

We’ve often found ourselves in the apologist camp when it came to the latest design of the current Subaru Impreza. The company has a long and storied history of producing vehicles with faces only a mother could love, so we just assumed that the squinty visage of the latest model was just an homage to homely rides of the past. Well, you can go ahead and forget all that. Subaru just dropped details on its new Impreza Design Concept, and the car is the kind of beautiful worth writing home about.

The design retains the mammoth wheel arches of the current Impreza, but blends in more subdued Legacystyling for a much more mature, handsome face. The fascia is dominated by two aggressive air intakes that are large enough to swallow small livestock. Those holes are framed by the new trapezoidal grille and furrowed headlamps. Interestingly enough, the fins that spread across the air inlets are actually functional fog lights.

Under the hood, the design study makes use of the company’s new 2.0-liter naturally-aspirated four-cylinder engine bolted to a CVT gearbox. Subaru, if you’re listening, build this sucker. Hit the jump to check out the full press release, and stay tuned for more as the details unfold live at the LA Auto Show.

Subaru Impreza Concept caught in living color


lead subaru impreza concept la 2010 450x298 Subaru Impreza Concept caught in living color

One of the biggest surprises (so far…) of the 2010 LA Auto Show has to be the Subaru Impreza Design Concept that snuck up on us just a few hours ago. Some thought it might be the long-awaited Subota coupe(a close cousin of the Toyobaru, of course), but in reality what we have here is a conceptual sedan that the Japanese automaker claims will heavily influence future models… namely the Impreza, we’d wager.

Yes, there’s a working 2.0-liter naturally-aspirated four-cylinder engine bolted to a CVT gearbox behind that shapely new front grille and its massive side vents, but it’s the styling we’re really intrigued by. To that end, be sure to take a good, hard look at the live shots in our high-res gallery below. If you need all the details,follow the jump for the press release.

2011 Subaru Impreza WRX


lead1 2011 subaru wrx review 450x298 2011 Subaru Impreza WRX

One point three inches. How much difference can it make? That depends on what you’re measuring. If you’re comparing the 2010 Subaru Impreza WRX to the 2011, that small measurement makes all the difference in the world.

If you’re a Subie fan, you’ve already read our First Drive. The headline news for the 2010-to-2011 changeover is that the WRX gained the STI model’s widebody fenders and 1.3-inch wider track. Wanting to know whether the growth in girth made any difference to the affable and relatively affordable WRX, we decided to spend some quality time in the example you see here.

We learned plenty. Many things work well for the practical enthusiast. Others, not so much.